Vale Rukan

An ex-merc type who's quick to grin, and even quicker to let you buy him a drink. Not a great deal is known about his background, other than that he arrived in Wayrest around six months ago. He worked for a time as a guard in the Gold Coast Trading Company, before recently becoming a member of the Seasmoke crew as part of their Vanguard.

Observable Facts

 * When not on Vanguard duty, Vale spends his work shifts guarding or patrolling as required.
 * Is a terrible sailor. By now the crew has learnt to not involve Vale in any of the maintenance and running of the ship, lest he collapse/tear/set fire to the rigging. Again.
 * Gets seasick (see "terrible sailor" above).
 * On his off time, Vale's often seen playing cards and gambling with members of the crew. He only sleeps in the ship when it's not docked; otherwise he seeks out the nearest inn, or hs own room in Wayrest.
 * Is very rarely seen without face markings, which are not of any easily recognisable pattern (assume they're more unique than the in-game version. If any char was in the Alik'r ten years ago, they may recognise the markings. Chat to me if so!).
 * Dual-wields swords, usually curved. Anyone with a trained eye might conclude that the way Vale fights speaks of Redguard/Swordsinger training.
 * Often loses his boots.

Stories

 * Short story: Blood Sun

Character Sheet
Seasmoke system: Once per event, Vale can redirect an enemy's attack towards an opponent of a nearby friendly character. E.g. Vale dodges a d10 attack by his enemy, which ends up impaling an enemy fighting a crewmate beside him.
 * Active Trait: Unfriendly Fire
 * Passive Trait: Lucky Bastard

Once per event, the arrow destined for Vale's heart is blocked by his hip flask, or the axe-wielder about to lop off his head is distracted by a naked playing card that drops out of Vale's sleeve - and so on. Negates an enemy attack that would otherwise reduce Vale's HP to 0.

GCTC System:

Traits: Once per event, Vale can redirect an enemy's attack towards an opponent of a nearby friendly character. E.g. Vale dodges a d10 attack by his enemy, which ends up impaling an enemy fighting a crewmate beside him.
 * Active Trait: Unfriendly Fire
 * Passive Trait: Lucky Bastard

Once per event, the arrow destined for Vale's heart is blocked by his hip flask, or the axe-wielder about to lop off his head is distracted by a naked playing card that drops out of Vale's sleeve - and so on. Negates an enemy attack that would otherwise reduce Vale's HP to 0.

Other

 * Short story: Blood Sun