Character Stats and Sheet guide

Below is the basic guide on how to setup a character sheet for the purposes of a Seasmoke Fleet event. This will be the system that will be used as a general guide, for quick reference for both players and DM's. These rolls will be done on the basis of a D20, with each point invested granting a bonus to the dice roll.

The Stats
 Agility 

Ranged Attack

'' Stealth and Stealth Attacks''

 Defence 

''Dodge Defence ''

Parrying

 Endurance [Default base of 3HP] 

''+ 1 HP

Maximum HP limit [8 HP] 

Poison Resistance and Health checks

 Intelligence 

''+1 magicka and +1 Magicka point regen, after a fight.''

 Perception 

''Detection and Spotting ''

''Tracking and Hunting''

 Strength 

''Melee Attack ''

Shield Defense

 Willpower 

''+1 magicka ''

Defense vs illusions/mindcontrol

How to Set up the Sheet
Each character gets 15 points which can be divided into each attribute which improves the aspects underneath each attribute. However there will be a diminishing return on points added to Attributes, to prevent stat dumping.

Stat with a value of 1 - 6 points invested grants a +1 Dice Bonus per point invested. i.e. 1 point = +1 Bonus

To acquire a roll bonus of +7 and above it requires +2 points to be invested. i.e. 2 points = +1 Dice Bonus''

HP: gets lost with each hit taken in combat, 2 HP will be lost for bigger hits or Critical Defense Failures.

Magicka: Spells automatically hit, however they use up 1 Magicka point. 2 Magicka points for an AOE spell. Regneration Magic - The amount of HP restored is the equivalent to how much magicka is used.

The Creation of Traits
Each character will be allowed to construct 'Traits' for their characters which act as modifiers on their stats and provide individualisation and utility to their character when rolls are involved.

Passive Trait : This is a type of trait that provides a constant modifier/benefit to the character in their rolls. Note that due to the constant nature of the traits, they should be restrained, so as not to inflate numbers. -

Active/Heroic Trait: This trait is an activated one and applies for a limited period of time, due to its short nature it can usually bestow a great benefit, but will also cause a detriment after (usually). Think of it as a characters 'Ultimate' ability

A classic guide to traits is the more powerful the trait, the greater drawback it should have. This goes for Passives and Actives. Try and balance the numbers where possible.

All Traits should be cleared with the me (Aeironn) first, just to ensure a general sense of smoothness.