Aeironn the Grey Jackal

An infamous and ruthless Maormer pirate who arrived from the Southern Seas, little is known of the mer except for the whispers that followed him to Wayrest. The Captain was brought to serve the Gold Coast Trading Company at the behest of a mysterious benefactor although it is unclear what precisely his motives are.

Aeironn is the leader of the Seasmoke Fleet as well as the Captain of the Fleets flagship 'The Seasmoke'

History
On the Sea and among his fellow pirates he is known by the moniker of 'The Grey Jackal', it is however unclear as to why this is. Rumours are that it is due to his predatory nature on the high seas attacking any target that shows sign of weakness, others attribute it to Aeironn's apparent worship of the mysterious figure known as 'The Grey King' to whom it is rumoured that he offers the blood of his victims.

What is known for sure is his reputation on the Sea, using his Maormer skills to guide his crew and Ship on many successful raids from Isles of Summer Set to the Ashen Island of Vvardenfell. Despite his reputation on the Sea, little more than unconfirmed whispers reach the continent due to what can only be attributed to a lack of survivors. The latest rumours appear to be that Aeironn has started a legitimate privateering business with the Gold Coast Trading Company.

Appearance
Those that have met the Maormer, would note the hallmark features of his race, grey translucent skin and misty eyes. However, he would be taller than most of his kind while being well built from years of sailing and raiding, bearing many scars from both pursuits

Traits
'''The Captain's Inspiration. - ''' The grizzled Mer has spent lifetimes leading his crew into battles, fighting through the thick of it. He naturally has an extra +2 to Attack and Defence rolls, his leadership extends to those fighting at his side in a close radius, who also acquire this bonus.

The Grey Kings Justice - Aeironn calls a bolt of lightning from the Heavens, burning all his remaining MP, killing a group of 8 regular enemies, or doing 8 HP of damage. Once used, the Captain can no longer use magic for the rest of the event/day